Tf2 soldier airshot tutorial1/9/2024 ![]() Xaeser and PaulMorel have pointed out that this is all incorrect. Better to leave the platforming to the Demomen and the Scouts. Rocket-jumping is useful as a last-ditch effort for evading grenades or rockets, but it’s really not all that useful as an offensive tactic. In dustbowl, you can’t rocket-jump onto the second level of the final capture. In 2fort, you can’t rocket-jump into the opposing team’s battlements. Altitude-wise, it pales in comparison to the Demoman’s sticky-bomb jump, thus making it sort of pointless. Rocket-jumping, while kind of cute, isn’t really all that useful. Spies have such low health, and the Soldier takes so little damage from his own rockets, that upon bobbing, weaving, and discovering a Spy, a soldier can simply fire a rocket or two near his own feet and effectively annihilate the cloaked secret agent whilst taking negligible splash damage. I was tempted to put this bit of advice in the upcoming “general tips” article, but it works so specifically well with soldiers that I figured, why not? Running from side to side not only gives the slow-as-a-turtle soldier a chance to actually dodge some fire, but it increases the opportunity of running headfirst into a cloaked Spy, thereby momentarily disabling his invisibility.Īgain, any character can essentially do this, but the soldier is unique in that after running into and identifying a Spy, he can immediately kill it. So long as you’ve got half your health left, don’t think twice about firing a rocket three inches away from your face.Ĭonversely, don’t be an idiot and assume that, even though you only have five HP left, the rocket you just launched straight into the ground won’t gib you into a dozen messy pieces. With that in mind, don’t hesitate to fire rockets in very close proximity, if you’re reasonably sure that the rocket in question will eliminate the nearest foe. ![]() If the Soldier lost half his health every time he fired a rocket at his own feet, rocket-jumping wouldn’t be a particularly useful tactic (though that’s not to suggest it’s really useful as is more on that later). The reason for this is a fairly obvious one - rocket-jumping. While your splash damage is the main means by which you’ll damage your enemies, the Soldier doesn’t actually take that much damage from his own rockets. It’s really damn difficult to trick Scouts into running into your rockets, as they can change direction quickly in mid-air as well as on the ground, but pretty much every other class is ripe for the owning - especially Heavies, because they’re so goddamn slow and present such a large and inviting target.įiring a volley of rockets at and around a class like the Heavy Weapons Guy will give him nowhere to run as he’s too slow to sidestep any one of your rockets, you’re guaranteed to do some serious damage. Ideally, you not only want to fire at your enemies’ feet, but also lead your targets so that they run into your explosion. Plus, if the person is jumping when you fire the rocket at their feet, you can potentially launch them into the air, which is goddamned hilarious (especially if they die from the falling damage). A single rocket usually isn’t enough to kill anyone other than Scouts or Spies, but aiming for the ground is still the best method of inflicting damage as the Soldier. Instead of aiming directly at your enemies’ torsos - which will just result in them moving, and your rocket missing by a at least half a mile - instead aim for the ground near their feet, where the rocket will undoubtedly detonate and harm them thanks to the splash damage. The rockets simply move too slow to directly hit moving targets. While he might occasionally fire a lucky rocket and score a bullseye, the vast majority of the Soldier’s kills come about as a result of splash damage. How does one utilize the soldier’s decentbutnotspectacular’s traits to greatest effect, then? And how does one kill the crap out of a Soldier when forced to?īetter you find out sooner rather than later: the Soldier very, very rarely scores direct hits on his enemies. He’s got a decent - but not spectacular - amount of health, and he’s got an abysmal - but not decent - running speed. Today, we look at the soldier: an all-purpose grunt, the Soldier is decent - but not spectacular - in both close-quarters and ranged combat. Booyah - it’s part three of ten in our series, “How to not look like an idiot in Team Fortress 2,” started Monday and leading up to the official release of The Orange Box.
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