Review void bastards1/9/2024 ![]() Knowing when to lock and unlock doors can be used to your advantage. There is even a strategy in how you navigate the ships themselves. Having a different variation of baddies on each spacecraft you explore further promotes experimentation and keeps the gameplay from getting stale. ![]() Enemies are abundant and while one gun works great with specific types of enemies it can be completely useless against another. You can never rely on one specific gun or gadget, fundamentally changing how you approach every situation. I loved how the game makes sure you are using all the things you worked hard to get. The random nature of each ship does an amazing job making you use your full arsenal of wacky inventions. Before boarding a ship, you are told what items and enemies you will find so you can plan your raid accordingly. Eventually, you will upgrade each individual one making them stronger, quicker, and more reliable. The gunplay feels great and each weapon feels different. What’s great is when starting over, you can skip past as many spacecraft as you like until you find the one with what you need – that is if you have enough fuel and food.Įvery single gadget and weapon is unique and has specific utility within each ship you board. This helps alleviate the burn of starting over and helps keep your forward momentum. The only thing that doesn’t hold over is food, fuel and ammo. Thankfully, every piece of crafting material, gadget, gun, and key mission item you create is saved for the next client once the previous client eventually dies. You will be collecting all types of junk, from food and fuel to lint rollers and testicles (yes I’m serious) and once back on your ship you will break down these materials to create some insanely cool weaponry and gadgets. Yes, you are essentially doing the same thing over and over but it’s so much fun. ![]() This might seem a little dull but the extremely addicting looting and crafting system makes the gameplay very exciting and rewarding. You are given a list of specific items to collect so you can upgrade your gear and build a key mission item. It’s always different and almost always ridiculous.Įvery mission is essentially the same. One client might yell “woo hoo” every time they pick up loot and another might be immune to environmental hazards. Every time you die you start a new run with a new client with his or her own attributes. But these clients are as expendable as paper straws and dying is expected. They are always spouting out “sick burns” as you traverse the derelict ships and the onboard AI, B.A.C.S, is quick with the sass giving the game much welcome personality.Īs a “client” (B.A.C.S’ name for prisoners) you will navigate the Sargasso Nebula, hopping from one abandoned ship to another in hopes to find what you need to move forward. The writing is hysterical, specifically the enemies. It’s nothing complex but there are some funny interstitial cut scenes that help give the game some sort of structure and help usher you along. The narrative never gets more complicated than its set up but that’s to be expected in these types of games, though I was surprised that there is an actual through-line to the story. So one by one, they travel to other spacecraft to collect components and material to eventually build what they need to fix their ship… or die trying. ![]() Obviously, they are not doing this willingly the snarky onboard A.I pretty much gives them no choice in the matter. In Void Bastards, you play as various prisoners who, after their transport ship gets stranded in space, must find a way to get the prison transport back online and back on track. Developed by Blue Manchu, Void Bastards is an FPS rouge like that, in my opinion, is a perfect entry point to those like me who hated the genre. But much to my surprise I absolutely loved it. I really didn’t like them.īefore giving Void Bastards a shot I was convinced I would feel the same way. The claim of procedurally generated levels so that “you never play the same level twice” just meant that I, in fact, would be playing the same level not just twice but 1000 times over. The constant dying and replaying the game over and over would just infuriate me. The roguelike genre might be my least favorite genre in video games.
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